Dragon Ball Z Role Playing Wiki
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Lady Luminita
Arishok Frieza
Kalin828
Dragon Kid321
Video King
The Alpha
Blalafoon
+2
• 6/16/2014

New Feature: Alignment

Us administrators are stuck on a new feature we believe should be added, and we need your help to decide whether to put it in or not!

Alignment~

Characters select from three alignments: Good, Neutral, and Evil. Each alignment has their own traits and downsides:

  • Good: Can only participate in boss battles, battles to protect yourself, and battles to protect your friends/family (including tournaments). Can aggro and be aggro'd.
  • Neutral: Can participate in any battle, and shift alignment at any time they choose. Cannot aggro or be aggro'd.
  • Evil: Can only participate in battles that give the character personal gain. Can aggro and be aggro'd.

Now, onto the next section, aggro.

Aggro~

Y'know how in the show, villains never walked up to the hero's and said "Can I have permission to fight/kill you, and/or blow up your planet?" Well, this system would make that dis-appear, and tie the game closer to the show.

Lets use Gianor and Ultimate Tre as examples here. Lets say that tre, as a hero, wronged Gianor somehow (defeated an evil comrade or his, betrayed factions, etc...). With permission from an administrator, Gianor could then have aggro against Ultimate. When you have aggro against somebody, once per month, you can challenge them to a fight. They have a 95% chance to flee, or a 5% chance to forcefully be pulled into a fight with the villain, this fight can have conditions, or be to the death.

The more times a hero/villain wrongs a character of the opposite allignment, their aggro limit increases by 1 (must be approved by an administrator, or another user with rights to do so). Each time you gain an aggro point, the chance to be pulled into a fight with the character who is aggroing you, increases by five percent, up to a maximum of fifty percent.

  • 1 Aggro Point = 5% chance once per month.
  • 2 Aggro Points = 10% chance once per month.
  • 3 Aggro Points = 15% chance once per month.
  • 4 Aggro Points = 20% chance once per month.
  • 5 Aggro Points = 25% chance once per month.
  • 6 Aggro Points = 30% chance once per month.
  • 7 Aggro Points = 35% chance once per month.
  • 8 Aggro Points = 40% chance once per month.
  • 9 Aggro Points = 45% chance once per month.
  • 10 Aggro Points = 50% chance once per month.

So, what do you think of the idea? Do you think it ties the game closer to the show, or do you feel that it restricts the system some more. Let us know, and vote for the future of this idea on the main page!

The Mighty Gianor 03:40, June 16, 2014 (UTC)

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Lady Luminita
Arishok Frieza
Kalin828
Dragon Kid321
Video King
The Alpha
Blalafoon
+2
0
• 6/16/2014
I've already voiced my disapproval. All my characters will be Neutral otherwise.
0
• 6/16/2014

This is why I'm posting it in GD, so we can get your feedback! Please continue to give us tips on how we may improve this system!

0
• 6/16/2014

Already stated what my character's personality is. 

Quote:

Chaotic Neutral(Full Description)

Chaotic Neutral(Brief Description):

"A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.

Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.

Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society."

-  Citation; http://easydamus.com/alignment.html

0
• 6/16/2014

AF,I think you just created an anti-hero

0
• 6/16/2014

Chaotic Neutral is "do whatever the player wants, without restricitons." 

In other words the best alignment for "roleplaying" as opposed to "roll playing"

0
• 6/16/2014
When will all of this get put into effect?
0
• 6/16/2014

Wouldn't Good characters be unable to aggro others, and Evil characters unable to be aggro?

0
• 6/16/2014
Lady Alyra wrote:
Chaotic Neutral is "do whatever the player wants, without restricitons." 

In other words the best alignment for "roleplaying" as opposed to "roll playing"

But there is more to it than that, Alyra.

< Chaotic Good < Lawful Good < Neutral Good < +Good = > +True Neutral <= Chaotic Neutral, Lawful Neutral, +True Evil > Neutral Evil > Chaotic Neutral > Lawful Evil >

0
• 6/16/2014

In the D&D system, the True Neutral alignment is one in which your character strives for balance.

As opposed to chaotic neutral which is effectively whatever the hell you want.

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