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The Alpha
Lady Luminita
SS3Tre
Nigel Victor Swan

Battle Altered or "Damaged" locations

Now this is an idea straight out the wood work. It relates close to that of Environment Destruction present in Dragon Ball Z: Ultimate Tenkaichi, but on a higher level. When two high level characters fight on planets such as Namek or Earth, they would have the ability to, through their attacks, to alter and damage the location, or possibly make a brand new one as a result

For example: Rin and Hokus are battling right now on Planet Namek, on the Namek Plains. These characters are both respectively powerful, and above the previous level cap of 50. Their battle should create enough force and tension to not only destroy the location all together, but possibly put it in a damaged state. Once like this, the name of the battle location will changed from whatever it is to "Destroyed" or "Damaged".

This also could serve to actually cause battle advantages from PTO to also affect places on Earth, Namek, and other places besides just PTO. This could add more of a realistic or Dbz feel to battle areas, and who wouldn't look forward to destroying a place with just their attacks alone?

Before I forget, this wouldn't apply too PTO planets, due to the fact they not only would have greater gravity, but they would be more built to handle such battles. So there wouldn't need to be worry about doing this to planets users own.

Also, if this is indeed added, any and all battle locations would get a certain Health Bar added to them whenever they are used, and when it drops to half, the page switches from it's normal name, to Damaged. Once the bar finally hits zero, Damaged is renamed Destroyed followed by the orginal name.

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The Alpha
Lady Luminita
SS3Tre
Nigel Victor Swan
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I like it. I made a template that would fit for this idea.

Suggestions/@comment-SS3Tre-20140616165653/@comment-Nigel Victor Swan-20140616171843
This location currently has 50000 health.
Help:

(Ignore the super-long first line, it's set to automatically have the page name written on that header.)

Also, perhaps PTO can add planets where some have this damage feature, and others don't, and you can buy fortifications for each planet? (Users that purchased planets before this update can choose if they want their planets to be damagable or not.)

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Thanks 9k! That's exactly what I had in mind for the idea. The durablity would be really high, and very between planets and between battle locations. And over time, the bar would gradually heal back up to 100%. But if damaged to 50%, then there'll have to be an item used to get the place back to 100%

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PTO planets could have easy upgrades that allow for nigh-invulnerability from attacks.

And normal zones should have millions of HP just to note, or else they would die easily.

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Damage to a location is, in my opinion, a much better idea than the "attack planet -> destroy it" suggestion.

Rather than "Hey, let's challenge this guy, if they lose or don't respond their planet is destroyed, too bad." it's something that happens over time and can actually be prevented, if the owner isn't lazy.

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Well, Planets could have some HP regeneration trait.

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